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iOS8 Day-by-Day :: Day 9 :: Designated Initialisers

Posted on 30 Jul 2014 Written by Sam Davies

Updated 9 Apr 2015: This post has been updated to Swift 1.2

This post is part of a daily series of posts introducing the most exciting new parts of iOS8 for developers – #iOS8DayByDay. To see the posts you’ve missed check out the index page, but have a read through the rest of this post first!

To enjoy each of the 39 posts all in one place, you can now also download the iOS8 Day-by-Day eBook free from our website! 


The concept of designated initialisers is not new to the Cocoa world – they have exist in objective-C, but somewhat informally. Swift formalises class initialisation, both in terms of what the different initialisation methods should do, and the order in which things should be done.

In order to ease interoperability with objective-C, there is also a little more formalisation there too.

In this post you’ll learn a bit about how initialisation works in Swift, with an explanation of what designated initialisers are, and how they related to convenience initialisers.

The accompanying code for this project is part of an Xcode playground – and is available in the repo on github at You should be able to just open it up and see the live-run results.

Creating objects

Initialisers are used to instantiate an instance of a class or a struct. There are two types of initialiser:

  • Designated This is responsible for preparing all the properties, and calling the superclass’ initialiser, allowing it to do the same.
  • Convenience Don’t have to directly prepare and instance state, but must call a designated initialiser. Cannot call an initialiser of the superclass.

For example:

class Person {
  var name: String
  var age: Int?
  var consideredDangerous = false

  init(name: String, age: Int?) { = name
    self.age = age

This is a class which has 3 properties. init(name:,age:) is a designated initialiser, and therefore it is responsible for ensuring that all properties have been correctly initialised. In the example above that actually only means that it must set a value for the name property. This is because optionals will be set to nil by default, and consideredDangerous is set inline.

Since the age is optional, we might want to offer another initialiser which just accepts a name. One option would be to make another designated initialiser:

init(name: String) { = name

This is perfectly acceptable, but it is actually repeating the same code as in the previous designated initialiser. Should you decide to store uppercase names, then you’d have to change both initialisers. This is where the concept of initialiser chaining comes in – which is the pattern established with convenience initialisers.

Convenience Initialisers

Convenience initialisers are denoted by the use of the convenience keyword, and they must call a designated initialiser:

convenience init(name: String) {
  self.init(name: name, age: nil)

This method now has the desired behaviour – it only requires a name, and delegates the actual initialisation to a designated initialiser. Convenience initialisers cannot call the super class, but must call a designated initialiser in the same class.


When you create a subclass then in addition to the aforementioned rules associated with designated initialisers, you are also required to call a designated initialiser of the superclass.

Look at the following example – a ninja is clearly a person, but they have a collection of weapons, defined by the accompanying enum:

class Ninja: Person {
  var weapons: Weapon[]?

enum Weapon {
  case Katana, Tsuba, Shuriken, Kusarigama, Fukiya

The Ninja class definition doesn’t currently have an initialiser, and since the only additional property is an optional (and thus defaults to nil) it isn’t a requirement to have one. However, it’d be nice to add one which allows setting the weapons array at initialisation time:

init(name: String, age: Int?, weapons: Weapon[]?) {
  self.weapons = weapons

  super.init(name: name, age: age)

  self.consideredDangerous = true

This demonstrates the rules of how a designated initialiser must be formed in Swift:

  1. Any properties on the subclass must be initialised correctly. Here it’s not strictly necessary since weapons is an optional type.
  2. Once the current object’s properties are all initialised, there must be a call to a designated initialiser on the superclass.
  3. You can then update any properties inherited from the superclass.

This order is very important, and changing it will result in compiler errors. Note that the order is different to the ordering used in subclass initialisers in objective-C, where the call to the superclass is the first instruction.

You can add convenience initialisers to subclasses as well, but they must call a designated initialiser of the same class. They cannnot call an initialiser of a superclass:

convenience init(name: String) {
  self.init(name: name, age: nil, weapons: nil)

This results in you being able to create ninjas in 2 ways:

let tina = Ninja(name: "tina", age: 23, weapons: [.Fukiya, .Tsuba])
let trevor = Ninja(name: "trevor")

Usage in objective-C

Objective-C has the notion of designated initialisers – but in an informal context. In order to enable full interoperability between objective-C and Swift, there is a macro with which you can annotate your objective-C initialisers: NS_DESIGNATED_INITIALIZER:

- (instancetype)init NS_DESIGNATED_INITIALIZER;

By using this, then all other initialisers in your class will be interpreted as being convenience initialisers. The same rules apply with objective-C initialisers as their Swift counterparts.


The designated initialiser pattern has existed in the Cocoa world for a long time, but Swift formalises it somewhat. You’ll need to fully understand it and what is required of you as a developer in order to create your own classes and subclasses in Swift.

It’s also definitely worth adopting the new macro in any new objective-C that you write, particularly if you want it to be interoperable with Swift code.

The code which accompanies this post is in the form of an Xcode 6 playground – and demonstrates how the different patterns work. It is part of the day-by-day repo on the ShinobiControls github at If you have any questions about this topic, then Apple’s Swift book is very thorough, or feel free to grab me on twitter – @iwantmyrealname


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