Back to Blog

iOS8 Day-by-Day :: Day 36 :: Location Notifications

Posted on 23 Oct 2014 Written by Sam Davies

This post is part of a daily series of posts introducing the most exciting new parts of iOS8 for developers – #iOS8DayByDay. To see the posts you’ve missed check out the index page, but have a read through the rest of this post first!


iOS8 saw some changes to the way notifications work – particularly around authorization and local notifications. Local notifications can be triggered on a timer, and new to iOS based on location region monitoring.

It was possible to set up geofencing and present users with notifications when they enter or leave an specified region in iOS7, but it was far from easy to set up. This has all become a lot easier in iOS8, but location-based notifications gaining first-class support.

The app which accompanies today’s post is called NearlyThere and allows a user to drop a pin on the map and then ask to be notified when they arrive within 50m of said pin. The code is available in the iOS8-day-by-day repo at

Requesting Authorization

Since you’re going to requesting location-based notifications, you need to ask the user for permission to send them notifications and to use their location. Both of these have been covered in iOS8 Day-by-Day (notifications on day 25 and location on day 34), but it’s worth having a brief summary.

User notifications are defined as sounds, alerts and badges that can interrupt the user whilst your app isn’t in the foreground. These can be triggered both by remote and local (both temporal and spatial) notification events. To request permission from the user, you need to specify what types of notifications you’d like to use, and then register for them. Here, the only type requested is alert:

// Ask for permission for notifications
let notificationSettings = UIUserNotificationSettings(forTypes: UIUserNotificationType.Alert, categories: nil)

This will present the user with the following alert:

Notification Permission

If you don’t have this permission, and attempt to schedule a local notification then you’ll get an error in the console:

No Permission

Asking the user permission to use their location is a little more complicated – and is covered in depth in day 34. You need to create a CLLocationManager(), that will stay around for the lifetime of the view controller (i.e. a property):

let locationManager = CLLocationManager()

And then request permission:

// Ask for permission for location
locationManager.delegate = self

Interesting, in order to use location notifications, your app doesn’t need to request permission to use location in the background. This is because the geofencing is taken care of CoreLocation in the OS, and your app will only be away of the location when the user chooses to bring the app into the foreground – i.e. in response to a location.

You must also remember to set the NSLocationWhenInUseUsageDescription field in Info.plist to an appropriate string, as described in day 34. Once you’ve done all this, then the user will be presented with the following when they launch the app:

Location Permission

Note that there will be no errors if you don’t get this right. So be sure to check it.

If you schedule a location notification whilst your app doesn’t have permission to use the user’s location, then the notification will not fire or be delivered to your app. And you will not be informed of this.

Creating Notifications

Location notifications are exactly the same as temporal notifications – i.e. they are local notifications. Therefore they are created as instances of UILocalNotification:

let notification = UILocalNotification()
notification.alertBody = "You're nearly there!"

To specify that a notification is a location notification you need to provide a CLRegion object to the region property. CLRegion has two concrete subclasses – CLCircularRegion and CLBeaconRegion. This means that you can specify an alert region based both on absolute location on the planet, or relative to a given iBeacon.

The following specifies a circular region with a radius of 50m around the coordinate of the pin drop annotation:

notification.region = CLCircularRegion(center: annotation!.coordinate, radius: 50,
                                       identifier: "Destination")
notification.regionTriggersOnce = true

The regionTriggersOnce property allows you specify whether a notification should expire once it has triggered once. The alternative is for the notification to fire every time the user crosses the boundary into the region.

Once you’ve created the notification you need to schedule it, using the scheduleLocalNotification() method on UIApplication:


You remove notifications with the cancelLocalNotification(_) and cancelAllLocalNotifications() methods on UIApplication.

This notification should now fire as expected:

Notification Notification

Responding to Notifications

As with all local notifications, the application delegate has a method which will be called when it fires – application(_, didReceiveLocalNotification:). If the notification was triggered by a location notification, then it will have a non-nil region property:

func application(application: UIApplication, didReceiveLocalNotification notification: UILocalNotification) {
  if notification.region != nil {
    println("It's a location notification!")

This method will be called irrespective of whether your app is currently in the foreground – but remember that if your app is in the foreground, then the system won’t show any UI – that’s left up to you.

If the app is in the background then the system will show an alert UI (in whatever form the user has configured for your app). If the user decided to tap on the event, then your app will be launched with an options dictionary which contains the UIApplicationLaunchOptionsLocationKey key:

func application(application: UIApplication, didFinishLaunchingWithOptions
                 launchOptions: [NSObject: AnyObject]?) -> Bool {
  // Override point for customization after application launch.
  if launchOptions?[UIApplicationLaunchOptionsLocationKey] != nil {
    println("It's a location event")
  return true


This functionality has been available in iOS since background location monitoring was possible, but the process to wire it all together was a but arduous. This new local notification functionality greatly improves the approach for geo-fencing like use cases.

The source code for today’s app is available on github at Take a look and fix any problems in a pull-request – it’d be much appreciated. Let me know on twitter – @iwantmyrealname.


Back to Blog