Back to Blog

iOS8 Day-by-Day :: Day 20 :: Photos Framework

Posted on 22 Aug 2014 Written by Sam Davies

Updated 9 Apr 2015: This post has been updated to Swift 1.2

This post is part of a daily series of posts introducing the most exciting new parts of iOS8 for developers – #iOS8DayByDay. To see the posts you’ve missed check out the index page, but have a read through the rest of this post first!

To enjoy each of the 39 posts all in one place, you can now also download the iOS8 Day-by-Day eBook free from our website! 


Providing access to the images in the system photo gallery is a fairly standard requirement for many apps – from social, through to photo editing. iOS has provided this ability through many releases, but it has never been particularly easy. In iOS8, a new PhotoKit framework has been introduced, which provides complete access to the user’s photo gallery – from the models which make up the library data structure, through to the automatic retrieval of images from within iCloud.

This post is going to take a look at some of the basics of using the new framework – from how the assets datastore is structured, accessed and updated through to how you can create a caching image manager.

The accompanying app is called StarGallery and is a simple implementation of a gallery backed by the photo library. The app is able to update the ‘favorite’ status of the photos, and demonstrates how to use the in-built image cache. As ever, the source code is available on the ShinobiControls github at

Star Gallery

Photo Library Outline

The library is comprised of model objects – the fundamental one being PHAsset, which represents a single media asset. This could be a photo or a video, and has properties including pixelWidth, pixelHeight, creationDate, modificationDate and favorite. All PhotoKit model objects are immutable, so all of these properties are read-only.

These PHAsset objects are collected together into PHAssetCollection objects, which are ordered collections of assets. These represent albums, smart albums and moments and have properties such as type, title, startDate and endDate.

Folders and years of moments are formed from PHCollectionList, which is again and ordered collection.

The combination of these three classes allows the entire structure of the photo library to be modeled. However, none of these give you access to anything other than asset metadata. PHImageManager is used to request the image associated with a given PHAsset. This handles any network requests, rescaling and can even do caching. It can provide a placeholder image whilst the required quality is requested from the network.

Querying For Models

Each of the model classes has class methods associated with it to query the photo library – for example PHAsset has fetchAssetsWithMediaType(). All the model fetch methods are synchronous, and return an instance of PHFetchResult. The following will create a fetch result containing all the images:

let images = PHAsset.fetchAssetsWithMediaType(.Image, options: nil)

PHFetchResult has an API which looks very like NSArray, so you can iterate through the results, access results by index, and count the total number of items in the fetch result. Importantly, the items are lazy-loaded from the store in batches – i.e. the results aren’t all loaded in to memory at call-time, but are instead loaded when required. This reduces the memory footprint on something that could be a result set.

In the accompanying project, StarGallery, there is a collection view which displays all the images in the photo library. The asset models are loaded using the code snippet above in viewDidLoad(). As mentioned before, these objects are just the models which represent the assets in the photo library – they don’t include the image itself. In the next section you’ll learn how to request the image.

Requesting Assets

If you’re going to use the photo library, then it’s likely that you’ll want to get hold of the images themselves – not just the asset models. PhotoKit makes this really easy, via the PHImageManager class. Once you’ve created an instance, then you can request an image with the requestImageForAsset() method, as follows:

                              targetSize: CGSize(width: 320, height: 320), 
                              contentMode: .AspectFill, options: nil) {
  image, info in
  self.photoImageView.image = image

In addition to providing the PFAsset which represents the image, you also need to provide a size and a content mode. This combination means that the image manager will rescale the image appropriately and return it to you. This method is asynchronous – with the image returned to the closure above. Since this is usually going to be used to update the UI, the framework will invoke this closure on the main queue. The closure might well be called more than once – if the required image quality isn’t immediately available then a placeholder may well be provided until the request can be fulfilled (e.g. returned from the network).

In addition the base PHImageManager class, PhotoKit also includes a PHCachingImageManager, which caches images, allowing preheating which results in better scrolling performance. In order to use this you need to be able to tell the image manager which assets it should start caching (i.e. load up) and which ones it no longer needs to cache. Note that the cache works on specific image sizes – so you can cache the same asset multiple times (at different sizes).

The following method is part of an ImageCacheController class in StarGallery:

func updateVisibleCells(visibleCells: [NSIndexPath]) {
  let updatedCache = NSMutableIndexSet()
  for path in visibleCells {
  let minCache = max(0, updatedCache.firstIndex - cachePreheatSize)
  let maxCache = min(images.count - 1, updatedCache.lastIndex + cachePreheatSize)
  updatedCache.addIndexesInRange(NSMakeRange(minCache, maxCache - minCache + 1))

  // Which indices can be chucked?
  self.cachedIndices.enumerateIndexesUsingBlock {
    index, _ in
    if !updatedCache.containsIndex(index) {
      let asset: AnyObject! = self.images[index]
      self.imageCache.stopCachingImagesForAssets([asset], targetSize: self.targetSize, contentMode: self.contentMode, options: nil)
      println("Stopping caching image \(index)")

  // And which are new?
  updatedCache.enumerateIndexesUsingBlock {
    index, _ in
    if !self.cachedIndices.containsIndex(index) {
      let asset: AnyObject! = self.images[index]
      self.imageCache.startCachingImagesForAssets([asset], targetSize: self.targetSize, contentMode: self.contentMode, options: nil)
      println("Starting caching image \(index)")
  cachedIndices = NSIndexSet(indexSet: updatedCache)

As the user scrolls, this method is called with an array of NSIndexPath objects for the visible cells. This method determines whether the cache needs updating, based on the visible cells, and the cachePreheatSize. It then updates the caching image manager with the stopCachingImagesForAssets() and startCachingImagesForAssets() methods.

Note that obtaining the image from a caching image manager is exactly the same as the base PHImageManager – and it will obtain the image even if it doesn’t exist in the cache.

Performing Model Updates

Having immutable model objects is great for thread-safety, but it does mean that updating the photo library is made a little more complex. You can’t just update some settings on the model objects and then request the framework to persist them. Instead, you must create a change request, and then get the library to perform it.

PHPhotoLibrary has a performChanges() method, which takes a closure containing the required change requests. Each of the model types has an associated change request class – for example PHAssetChangeRequest, and they are instantiated using a model object. Once you have the change request object, you can mutate it to match the change you wish to perform. Since this is created within the performChanges() closure, the framework will then perform this change asynchronously.

In the accompanying app, there is a star button which, when pressed, will toggle the ‘favorite’ status of an asset. The following is the method which gets called:

@IBAction func handleStarButtonPressed(sender: AnyObject) {
    let changeRequest = PHAssetChangeRequest(forAsset: self.imageAsset)
    changeRequest.favorite = !self.imageAsset!.favorite
  }, completionHandler: nil)

Here, the change request is created using PHAssetChangeRequest(forAsset:) with the image asset associated with this cell, before toggling the value of the favorite property.

In this instance the completionHandler closure is nil, but you can get a callback with the status of the change request.

Registering for Update Notifications

Now that you’ve managed to update the asset in the photo library, you might be wondering about how to update your UI. You could use the completion block in the performChanges() method, but there is a more generic approach.

You can subscribe to change notifications on a photo library, meaning that you will be informed whenever it changes – irrespective of whether the change comes from your app, or elsewhere (e.g. the Photos app).

Registering for updates is as simple as:


In order for this to work, your class must adopt the PHPhotoLibraryChangeObserver protocol, which includes the photoLibraryDidChange(changeInstance: PHChange!) method.

The PHChange class encapsulates the library update, and you can request either to get the change details for a specific object, or a PHFetchRequest. In StarGallery, the PHFetchResultChangeDetails are requested for the fetch request displayed in the collection view:

func photoLibraryDidChange(changeInstance: PHChange!) {
  let changeDetails = changeInstance.changeDetailsForFetchResult(images)
  self.images = changeDetails.fetchResultAfterChanges
  dispatch_async(dispatch_get_main_queue()) {
    // Loop through the visible cell indices
let indexPaths = self.collectionView?.indexPathsForVisibleItems() for indexPath in indexPaths as! [NSIndexPath]{ if changeDetails.changedIndexes.containsIndex(indexPath.item) { let cell = self.collectionView?.cellForItemAtIndexPath(indexPath) as! PhotosCollectionViewCell cell.imageAsset = changeDetails.fetchResultAfterChanges[indexPath.item] as? PHAsset } } } }

This implementation then determines which of the visible cells are affected by this change, and provides them with the updated model object, which will update the appearance appropriately.

Note that in addition to the fetchResultAfterChanges and changedIndexes, the PHFetchResultChanges class also includes details of inserted, deleted and moved objects.

This now completes the ‘favoriting’ functionality of the StarGallery app – tapping the star icon will toggle the favorite status:

Before Favorite After Favorite

You can check that the photo library underlying data store is being updated by checking the favorites album in the Photos app:

Photos App


This new framework makes working with images on the device both much easier for the developer and a more seamless experience for the user. In this article you’ve seen how to access the data models, the images and to perform simple model updates. There is even more depth to the framework, which allows you to create new assets, and to perform asset content edits as well. If you’d like to read an article on some of the more advanced features then drop me a line.

As ever, the source code is available on the ShinobiControls github at

You should follow me on twitter – I’m @iwantmyrealname – and let me know if you’d like to read an article about advanced PhotoKit.


Back to Blog